Subjective Quality Assessment for Cloud Gaming
نویسندگان
چکیده
Using subjective testing, we study the effect of network parameters, delay and packet loss ratio, on QoE cloud gaming. We studied three different games, selected based genre, popularity, content complexity pace, tested them in a controlled environment, using novel emulator to create realistic lognormal distributions instead relying static mean delay, as used previously; also Parsec good representative state art. captured user ratings an ordinal Absolute Category Rating scale for quality dimensions: Video QoE, Game-Playability Overall QoE. show that Mean Opinion Scores (MOS) game with highest levels pace are most severely affected by impairments. interactive applications rely more playability than video game. Unlike earlier studies, differences MOS validated underlying dimensions. A Wilcoxon Signed-Rank test showed Game Playability not significantly different.
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ژورنال
عنوان ژورنال: J
سال: 2021
ISSN: ['2571-8800']
DOI: https://doi.org/10.3390/j4030031